Air Scent: scent particles carried on the air.
Blink (also Blinking): not remaining staunchly on point or failing to point game.
Back wind: wind coming from behind.
Break Field (also Break Fence): the dog enters a field or cross a fence without command.
Cheek Wind: wind coming from one side or other.
Clap Down (also Clapped): game squatting frozen to avoid detection or in front of a dog on point.
Clean Delivery: the correct presentation of retrieved game to the hands of the handler by the dog without mouthing or fuss.
Cheeper: a young game bird.
Cover: an area of ground that may conceal and/or contain game.
Draw on (also Roading in): the dog advances steadily towards game while on point.
Downwide: going in the same direction as the wind.
Drop to Flush or Shot: the dog sits or lies down immediately game flushes or a shot is fired close by.
False Point: the dog points where no game is present.
Flush: to make game break cover or take flight.
Fur and Feather: ground game and game birds.
Ground Scent (also Foot Scent): scent particles left on the ground by the feet of ground game or game birds.
Head Wind: working into the head, wind coming head on.
Heel Scent: the “tract” leading away from where game has been lying and often followed “nose down” by an inexperienced dog.
Honour the Flush: acknowledge game flushing by the dog dropping.
Honour the Point: to back the point of another dog.
Long Drop: the dog sits or drops at a distance to whistle, signal or command.
Losing Nose: the dog becomes confused because there is too much or too strong a scent.
Nose: the scenting ability of a dog.
Peg: to seize game that is clapped or flushing.
Pottering: the work of a dog lacks pace and/or the dog does not cover the ground properly.
Reading the Dog: interpreting the dog’s actions and body language correctly while it is working.
Runnner: game that has been shot but is capable of running off at speed.
Self-hunting: a dog that is working for itself and not the handler.
Sticky: a dog on point that is very reluctant to flush game or refuses to flush game on command.
To Back: honouring the point of another dog by coming on point on sight of the first dog pointing.
Upwind: going directly into the wind.
Using the Wind: the dog and handler working the wind correctly so that air scent is coming towards the dog rather than down-wind where the air scent is blowing from the dog towards the waiting game.