Air Scent: scent particles carried on the air.

Blink (also Blinking): not remaining staunchly on point or failing to point game.

Back wind: wind coming from behind.

Break Field (also Break Fence): the dog enters a field or cross a fence without command.

Cheek Wind: wind coming from one side or other.

Clap Down (also Clapped): game squatting frozen to avoid detection or in front of a dog on point.

Clean Delivery: the correct presentation of retrieved game to the hands of the handler by the dog without mouthing or fuss.

Cheeper: a young game bird.

Cover: an area of ground that may conceal and/or contain game.

Draw on (also Roading in): the dog advances steadily towards game while on point.

Downwide: going in the same direction as the wind.

Drop to Flush or Shot: the dog sits or lies down immediately game flushes or a shot is fired close by.

False Point: the dog points where no game is present.

Flush: to make game break cover or take flight.

Fur and Feather: ground game and game birds.

Ground Scent (also Foot Scent): scent particles left on the ground by the feet of ground game or game birds.

Head Wind: working into the head, wind coming head on.

Heel Scent: the “tract” leading away from where game has been lying and often followed “nose down” by an inexperienced dog.

Honour the Flush: acknowledge game flushing by the dog dropping.

Honour the Point: to back the point of another dog.

Long Drop: the dog sits or drops at a distance to whistle, signal or command.

Losing Nose: the dog becomes confused because there is too much or too strong a scent.

Nose: the scenting ability of a dog.

Peg: to seize game that is clapped or flushing.

Pottering: the work of a dog lacks pace and/or the dog does not cover the ground properly.

Reading the Dog: interpreting the dog’s actions and body language correctly while it is working.

Runnner: game that has been shot but is capable of running off at speed.

Self-hunting: a dog that is working for itself and not the handler.

Sticky: a dog on point that is very reluctant to flush game or refuses to flush game on command.

To Back: honouring the point of another dog by coming on point on sight of the first dog pointing.

Upwind: going directly into the wind.

Using the Wind: the dog and handler working the wind correctly so that air scent is coming towards the dog rather than down-wind where the air scent is blowing from the dog towards the waiting game.