Air Scent: scent particles carried on the air.

 

Blink (also Blinking): not remaining staunchly on point or failing to point game.

 

Back wind: wind coming from behind.

 

Break Field (also Break Fence): the dog enters a field or cross a fence without command.

 

Cheek Wind: wind coming from one side or other.

 

Clap Down (also Clapped): game squatting frozen to avoid detection or in front of a dog on point.

 

Clean Delivery: the correct presentation of retrieved game to the hands of the handler by the dog without mouthing or fuss.

 

Cheeper: a young game bird.

 

Cover: an area of ground that may conceal and/or contain game.

 

Draw on (also Roading in): the dog advances steadily towards game while on point.

 

Downwide: going in the same direction as the wind.

 

Drop to Flush or Shot: the dog sits or lies down immediately game flushes or a shot is fired close by.

 

False Point: the dog points where no game is present.

 

Flush: to make game break cover or take flight.

 

Fur and Feather: ground game and game birds.

 

Ground Scent (also Foot Scent): scent particles left on the ground by the feet of ground game or game birds.

 

Head Wind: working into the head, wind coming head on.

 

Heel Scent: the “tract” leading away from where game has been lying and often followed “nose down” by an inexperienced dog.

 

Honour the Flush: acknowledge game flushing by the dog dropping.

 

Honour the Point: to back the point of another dog.

 

Long Drop: the dog sits or drops at a distance to whistle, signal or command.

 

Losing Nose: the dog becomes confused because there is too much or too strong a scent.

 

Nose: the scenting ability of a dog.

 

Peg: to seize game that is clapped or flushing.

 

Pottering: the work of a dog lacks pace and/or the dog does not cover the ground properly.

 

Reading the Dog: interpreting the dog’s actions and body language correctly while it is working.

 

Runnner: game that has been shot but is capable of running off at speed.

 

Self-hunting: a dog that is working for itself and not the handler.

 

Sticky: a dog on point that is very reluctant to flush game or refuses to flush game on command.

 

To Back: honouring the point of another dog by coming on point on sight of the first dog pointing.

 

Upwind: going directly into the wind.

 

Using the Wind: the dog and handler working the wind correctly so that air scent is coming towards the dog rather than down-wind where the air scent is blowing from the dog towards the waiting game.